Economy System
Last updated
Last updated
The most important aspect of economics system is that “tax rate and the currency rates of all three races have a negative correlation”. This means, that there are no independent economic system and that if one race has a higher tax rate, there will be a lower tax rate between other races. This is essential in keeping the balance between the races.
To check the economic index, the “currency exchange merchant NPC” in each race will provide the index.
These provide accurate information regarding all the economic activities
Tax rate will increase for races that have the most amount of transactions. The tax rates are imposed like the following.
The item prices that are set according to the tax rates are as the following.
A tax that is collected when each user from different race exchange currency to gold. Currency exchange tax rate is also related to other tax rates.
When talking to each race’s “Currency Exchange Merchant NPC” there is a section regarding the tax rate for currency exchange.
In the “controlling currency exchange” section, the user can choose how much of his/her currency (gold) to buy through scrolling the move from left to right.
After choosing the exact amount of currency that a user wants to exchange, press the [exchange currency] button and it will complete the transactions along with a small fee.
Reference:https://wiki.rfdatabase.net/game-system/economy-system
When tax rates are high | When tax rates are low | |
---|---|---|
Ore Processing fee
High
Low
Expenses (buying items, weapon/armor fix costs)
High
Low
Revenue (selling items)
Low
High