Skills
WHAT are SKILLS?
Skills are an element that allows characters to facilitate strategic plays with more powerful actions including critical attacks and instant boosting of fundamental abilities.
CLASSIFICATION of SKILLS?
There are four major skill sets including melee skills specialized for warrior classes, range skills for ranger classes, item skills embedded in actual items, and finally class skills, which can be used after the first promotion. Also, each skill has four levels in the increasing order of [Beginner], [Novice], [Advanced], and [Expert]
SKILL LEVEL SYSTEM
In RF Online, you can achieve a maximum of level 7 (Grand Master). (Excluding item/class skills). Points go up every time a skill is used and when the points reach a certain limit, the skill level increases by one.
Skill become stronger as they ladder up the level. Each skill has [Basic], [Expert], and [Elite] levels where they must satisfy the conditions below in order to be used.
Basic skills | Need 30 PT to open Expert skills |
Expert skills | Need 50 PT to open Elite skills |
Elite skills | all skills opened |
This skill level system are difference for Specialist job type, they must have 50 PT in Basic Skills to open Expert Skills, and Elite skills cannot be opened unless Specialist cross job to Warrior to open Warrior Elite skills or to Ranger to open Ranger Elite skills.
SKILL TYPES
MELEE SKILLS
Mostly used by warrior classes, melee attacks deal powerful damage. You can diversify your attacks because there are different skills you can use for each weapon. There are two type of skills where:
Buff skills to amplify the abilities of the attacker with hard and accurate hits whereas
Offensive skills to do greater damage to enemies
RANGE SKILLS
Range skills are often used by ranger classes for striking enemies from long distances.
Buff skills allow more accurate and distant attacks whereas
Offensive skills have impactful effects and damages, further divided into skills for bow class and firearm class.
ITEM SKILLS
Item skills are consisted of unique skills embedded in certain acquired items. For example, capes enable the booster skill so that a character wearing it moves faster as there are other specific items that posses different skills.
CLASS SKILLS
These are skills that can be used when a character is promoted to pure class. Skills specific to each job title will corner enemies to death.
USING SKILLS / FORCES
01 | SELECT a SKILL / FORCE
Open the information window of skill/forces you wish to use (Skill : S / CTRL+S, Force : F/ CTRL+F) and click the right mouse button in the item belt or press the hotkey dedicated to an item belt to switch the mouse pointer to the “casting-ready” state.
02 | USING a SKILL / FORCE
Click the target (monster or other races for attack skills and self or same race for complementary skills) with the right mouse button to use a skill.
You can also put your skill / force in macro system or put in the skill bar
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